PIXEXIX
Version a.07

Change Log

~ General:
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~ Feature Docs:
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Snapshots
Meshes
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Lighting
Reference Textures
~ a.07 (11/03/2012): ~
- now runs on OSX! (though snapshots don't automatically open in your image editor yet
sorry, you'll have to DIY for now!)
- can choose between old lighting, and new wrapped lighting (wrapped is default) (pro only)
- now you can change the light direction (pro only)
- default camera is orthographic instead of perspective (ortho is just better you guys ;) )
- able to load additional reference textures (more info here) (pro only)


~ a.06 (17/04/2011): ~
- now .obj files made in 3DsMax (and anything else with silly extra spaces) should load fine
- gui tweaks, changes and fixes
- can resize window with + and - keys (pro only)
- 4096^2 snapshots now supported (pro only, and only if your graphics card is ok with it)
- 2048^2 snapshots are now pro only
- can now turn off drawing margins, so you can fix seams yourself if you prefer.
- can now toggle all meshes as selected/visible at once
- lighting option for view and lighting export (pro only)
- can load normal maps which effect lighting (pro only)
- pixexix should go longer without crashing (though it will eventually crash, so still save!)
- loaded models are now centered and rescaled, impossible to lose your meshes now ;)
- prevents loading non-square textures (they wouldnt work anyway right now)


~ a.05 (02/04/2011): ~
- fixed snapshots to have proper transparency
- 3D background colour is configurable
- deleting the snapshot file doesn't render pixexix useless anymore
- pixexix checks to make sure the snapshot file isnt still being written before loading it
- changing normal/depth culling settings will redraw the texture now like it should
(if its too slow for you, let me know, I may add a setting to disable it)
- uv margins are now calculated before snapshots are taken,
this fixes an issue with multiple meshes having margins go over real texture space
- file browser's preview window view can be manipulated just like the main view
- fixed rare 'save texture' bug
- now the 'reset' button when selecting a texture works properly
- settings can now be saved. this includes the path to the image editor.
- added a button linking to the pixexix site


~ a.04 (29/03/2011): ~
- fixed alpha blending, should work just like a 'normal' layer in your image editor.
- rejiggered all mesh and projection code to allow for models with more (much more)
than 21k triangles. just remember that more triangles = slower ;)


~ a.03 (29/03/2011): ~
- fixed snapshots not opening in some editors (photoshop works now!)
- tweaked file browser and added 'refresh directory' button
- warning if you load a model with too many tris (will be changing
mesh generation to allow more than 21k tris later)
- pixexix now projects past UV edges, so no more seams
(5pix border for now, might make it customisable later)
- trimmed the filesize a bit


~ a.02 (27/03/2011): ~
- Massive change to the backend (should take up less memory and run faster)
- Added orthographic view and perspective FOV options
- redid how multiple meshes work
- fixed a file browser bug
- 'merge snaps' now deletes hidden snapshots, will revert in a future update


~ a.01 (25/03/2011): ~
- First Release


Pixexix by Sophie Houlden (@S0phieH).